UI
Here I want to gather UI I have done for both work and other games as a fun little side project.
Here I present a small selection of UI for Paradox Interactive:
From: Europa Universalis 4 - Emperor
Hegemony:
UX sketch for Hegemony.
Concept for frames for the Hegemony icons.
Concept for frames for the different Hegemony icons
Mock up
Finished Hegemony icon frames
Clean in-game look.
Achievement icons
From: Hearts of Iron 4 - Battle for the Bosporous
Here I have created portraits from historical figures. I’ve used black and white photos, enhanced the photo and colored them in to create these results..
Portraits
Portraits
National Spirit icons
Achievement icons
From: Hearts of Iron 4 - No Step Back
Here are a small selection of historical figures as portraits.
I also would like to share a small collection of UI elements and icons I found fun creating.
Historical figures
Different medals you can reward your generals.
Equipment view before UI updates
Equipment view after UI updates
National Spirit icons for Soviet
Train icons for equipment view.
Achievement icons for the DLC, No Step Back.
From: Hearts of Iron 4 - By Blood Alone
For our next DLC here are some AI-generated faces to get diversity and create generic generals that I rendered to be in style with the game.
I would also like to share a small section of UI work.
AI-generated faces for generic generals to create diversity.
Misc icons
Designer logos for Italy
Achievement icons for By Blood Alone
Here I want to present a collection of UI from Star Stable Online - Fan made alterations to existing UI
In-game screenshot of the race-pop up window, personal best.
My take on a “beat your high score”
In-game screenshot of the race-pop up window.
My take on the race window.
Personally I would like to know the time and what I beat, also what I was wearing or which horse I used.
Info button pop-up
In-game screenshot for the character sheet (horse).
First iteration.
Second iteration.
Third iteration.
Here is a document I wrote for the character profile (horse):