Altiia and the Trial Islands
Alttia and the trial islands was a seven weeks long student project that was made together with nine other members at Futuregames. The goal with the project was to create a sandbox game that contained customazations as well as keeping audience awareness in mind.
During the project I was mainly the character artist but did concept props, environment assets and performed QA.
Character Concept
Early concept
Feeling the character and what it could be
Early concept
Narrowing down a design
Early concept
Settling down with the design
Concept
Making of the smal bag
Concept
Making of the large bag
Final concept
Narrowing down base colors, the gray scale below is just to make sure that the values are all roughly the same.
Final concept
The final character sheet for Altiia
Final 3D model
Model created by Linn Pennanen
Movement concept
Concept
Running and jumping keyframes
Concept
Running and pole vaulting keyframes
Pickups and Props
Early concept
A variety of shoes and hats for pickups
Final concept
Finished design of the pickup-able hats in-game
Final concept
The final design for the pickup flower in
which you get the color for your pants from.
Final concept
A variety of colors for the pants
Early concept
Figuring out the shapes for the vegetation
Final concept
The final design for the vegetation in-game
Concept
A variety of designs for the updrafts in-game
Final concept
The final design of the updrafts in-game
Logo
Early concept
My iteration process to get the logo done
Final Logo
The final logo for the game